
SKILLS
TECHNICAL


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9/10
Studio Recording
9/10
Sound Design
8.5/10
Mixing



8/10
Field Recording
8/10
Foley Art
7.5/10
Mastering



7/10
Blueprinting
9/10
MetaSound
8/10
Pipeline creation
GAME ENGINES & MIDDLEWARE

AUDIOKINETIC WWISE
Audio system structures, sound design, and Interactive music implementation. My go-to tool when it comes to complex audio integration.

FMOD
I have done my fair sound design and interactive music in Fmod. This software has made my and my collaborators'Â life easier enough times.

UNREAL ENGINE
Blueprint coding, sound actor placement, sound class structuring, MetaSound plug-ins creation and procedural audio design. I use the internal audio integration, or Wwise if that is been requested.

UNITY
Working with this tool sometimes is challenging but I still like the results.
MY AUDIO POWER TOOLS

ABLETON
Sound design, music composition, recording, mixing, and mastering, They say "in order to master something you need to spend 10,000 hours". Well, I am a quad-master in this DAW and I am not afraid to say it.

PROTOOLS
I use it for post-production, audio recording, mixing, and mastering. Protools are definitely one of my favorite DAWs' to work with as they feel so intuitive to my hands.

IZOTOPE PLUGINS
Audio restoration and cleanup, mastering, EQ-ing, and compression, I use these plug-ins daily. Izotope is the one set of plug-ins that I always had in my DAWs.

Reaper
I use it for post-production or video game sound design, this DAW is one of the fastest and strongest, rendering it one of the great tools to design with.

CYCLING MAX/MSP
What I have done in Max Msp is create all the crazy ideas that come to my mind. From complex algorithmic music to controversial sequencers and variable controllers.
VERSION CONTROL AND CLOUD SOFTWARE

GITHUB
I use GitHub to communicate development with other team members. While I like it it does present some rough corners.

PERFORCE
Communicating audio development with members of my team or supervisors. From the moment that I start learning this tool, it got really close to my heart.

SVN Tortoise
Using this subversion system makes the life of a game development effectively cheaper. Many indie teams prefer and I agree that is a great tool if one does not want to use Github.